Sukhmann+Aneja+RP+Post+2

1. To what extent do gender stereotypes impact gender-based clothing designs? To what extent do our clothing choices influence the way we are treated?

2. //Shirts vs. Skins: Clothing as an Indicator of Gender Role Stereotyping in Video Games//

3. Berrin Beasley and Tracy Collins Standley

4. []

5. Website. Taylor & Francis Online. May 23, 2014.

6. S: Authors and Narrators Berrin Beasley and Tracy Collins Standley O: Sex Bias in Video Games A: Video game designers, students P: Inform audience of evident sexism in the media and the effects it can have on the respective audiences of those games S: Gender Roles, Stereotypes, Media Tone: Analytical, Statistical, Argumentative

7. This article details the results of an experiment regarding sexism in video games. In 2009, 47 games were randomly selected and analyzed based on male versus female characters and attributes. Overall, the results revealed that only 13% of the characters were women, and almost all of them wore promiscuous clothing that exposed more skin than those of their male counterparts.

8. Content analysis reveals that clothing is indicative of sexism in video games; a majority of represented women are portrayed wearing minimal clothing in order to please male audiences.

9. While there is nothing wrong with a women wearing promiscuous clothing, to have all represented women in the media wearing the same type of revealing clothing in order to please a male audience clearly indicates the extent to which gender stereotypes influence gender-based clothing. In other words, I find this article to be highly persuasive because it proves that clothing bias allows women to be objectified in the media.

10. "Decades of research in other media content categories have established a strong correlation between consumption of media content and attitudes toward acceptable gender-related clothing and behavior."

"The contribution of video games to the process of acquiring sex-based concepts is unknown at this time. However, one may reason that if a child sees many female characters in typically feminine clothing, such as the thong-bikini-clad characters in the wrestling world, that will become part of his or her developed schema."

"Clothing can be viewed as a prime indicator of sex roles in our society, even in video games."

"Not only are women underrepresented in video games, but those who are present are less clothed than their male counterparts."